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0:58Finished!:
Werk werk werk
When I was working at GST, I may have been underpaid, but at least I didn't have a fool in the next cubicle belching loudly every 5 minutes. I mean, I appreciate a hearty glurg as much as the next idiot, but my work-neighbor seems obligated to emit loud, gurgling burps around every 5 minutes or so for the entire work day. Some of my work requires depth of concentration which is hard to attain with what sounds like someone almost throwing up 5 yards away. I am, however, having a hard time bringing it up with his superiors, as I sense that he is on the verge of being involuntarily unemployed, and this falls under my non-kicking people when they're down policy.
Rrr, this guy has developed an arrogant attitude with regards to video cards, since his job involves the use of many different kinds. His familiarity with computers is estimated (by me) to be on a level with high school computer lab assistants ((being very kind here)), and he starts most questions with "you probably don't know much about this, but...", when asking Brett about computer video. (Brett has written several windows applications in C++ for the specific purpose of video capture and processing, and also an entire game.) He (the fool) spent most of today trying unsuccessfully to get a video card working with its drivers. (Well, that and doing that annoying burping thing.) I'm considering bringing a microphone to work and doing a Shoutcast of the ambient noises in my area. The program would mostly be burping, that fool shouting loudly into the phone to customers with normally functioning ears, and me swearing at G++. ("Warning: namespaces are mostly broken in this version of g++")
One thing about Brett's game: he published it while he had a software company called "intense games". This year, the city of Seattle sent him documents indicating that his company was defunct due to his failure to re-file the forms. His longtime pal took over the related domain and runs a large and popular playstation site off it. Brett is in the process of making another game, but will no longer have control of the domain. Since it's being used by a friend of his, and is fairly well known to a community of playstationers, he's not going to attempt to get it back. (Although people who play Hoverski are directed to it by the game's documentation.) Instead, he's thinking up a new company name. "Intense" was among his most favored adjectives (And now we both use it much more often than necessary), so it's not going to be easy to find a name to rival "Intense Games". (Intense pants! Yaaar!) Then there's the matter of drawing up new logos and creating a website.
Intense sleep time!!!!!!!!
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